中英
TVC
  • 简明
  • abbr.定时肺活量(Timed Vital Capacity);总可变成本(Total Variable Cost);热电压转换器(Thermal Voltage Converter);时间变化系数(Time - Varying Coefficient);推力矢量控制
  • 网络释义
  • 专业释义
  • 英英释义
  • 1

     电视广告

    国外旅游电视广告研究中指出,旅游电视广告(TVCs),是一种旅游者获取信息的主要来源,形成了旅游者对目的地形..

  • 2

     电视广告片

    三、2003 年度广告投放分类分析 1、电视广告片TVC): 2003 年初,为配合公司“全纯生战略”的实施,拍摄了中华啤酒“聚会篇”。

  • 3

     推力矢量控制

    推力矢量控制(TVC)是一种通过控制发动机主推力相对于弹轴的偏移来产生所需控制力矩的控制技术。

  • 4

     广告

    曾拍广告(TVC):恒生信用咭 Macini

短语
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  • 双语例句
  • 权威例句
  • 1
    The problem is that homogeneity and imitation exist in TVC bgm using.
    音乐在影视广告中的运用往往存在着同质化模仿严重、版权意识不足等问题。
  • 2
    The thrust vector control(TVC) performance test of solid rocket motor is presented in this paper.
    本文介绍了固体火箭发动机水下推力矢量特性试验。
  • 3
    The spokesman of the McDonald's TVC is easy to remember who also conforms to its brand personality.
    麦当劳的广告代言人能轻易被想起和符合品牌性格。
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  • 百科
  • TvC

    Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom. The game features characters from both Capcom's video game franchises and various anime series produced by Tatsunoko Production. The game was originally released in Japan for arcades and the Wii video game console in December 2008 as Tatsunoko vs. Capcom: Cross Generation of Heroes (タツノコ VS. CAPCOM CROSS GENERATION OF HEROES?). Following high demand from international fans, Capcom worked with Tatsunoko to resolve international licensing issues and a localization, Ultimate All-Stars, was released for the Wii in North America, Japan, and Europe in January 2010, featuring additional characters and an online mode.In Tatsunoko vs. Capcom, players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents. It is the seventh Capcom-designed installment in their Vs. fighting game series, which includes the Marvel vs. Capcom and Capcom vs. SNK series, and the first to be fully rendered in 3D graphics. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the Vs. series and the Wii.The game received generally positive reviews from critics, who praised its approachable gameplay for newcomers and depth for veteran players. However, reviewers had mixed experiences with its online component, and found Arcade mode lacking in replay value. According to the game's producer, Ryota Niitsuma, development difficulties and a lack of Wii fighting games were the reasons for its platform exclusivity; however, multiple critics questioned if that was the best choice. Capcom announced in April 2010 that the game was a commercial success.

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