Numerical techniques related to the calculation of normal vector, tangential velocity, curvature and contact line are explained in detail.
文中介绍了有关泡面法向矢量、切向速度、曲率和接触线等的计算技术。
In this paper, the algorithm in which normal vector of vertex is used to control simplifying error obtains good result on briefness, simplifying velocity and quality.
本论文中提出以顶点的法向变化情况来控制简化误差的算法在简单性、简化速率和简化质量方面均取得了较好的效果。
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