...解决复杂度极高的挑战,例如即时光线追踪(real-time ray tracing)、影像编码,以及互动式实体成像(interactive volume rendering)等。
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An interactive volume rendering algorithm is presented which is based on a novel optical visualization model.
交互式体绘制算法基于一个新的可视化模型。
The speed of volume rendering is the bottleneck of interactive visualization.
体数据的绘制速度是交互可视化的瓶颈。
Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.
基于3d纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3d纹理直接体绘制比较困难。
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