• Because one vertex can only have one normal, you must duplicate the vertices as well.

    由于顶点只能一条法线,所以还要复制顶点

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  • In the first feasible region above, the optimal solution is the right vertex of the solution space.

    上面的第一个可行域中优化解决方案解析空间中的顶点

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  • If the horizontal line drawn is aligned with a polygon vertex, then only the segments that are below the line are counted.

    如果所绘制水平线一个多边形顶点对齐那么计算位于该线下方部分

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  • In prognathous insects, the vertex is not found between the compound eyes.

    下巴突出昆虫的复眼之间没有顶点

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  • A vertex tree is built to represent the data structure of the models by octonary subdivision.

    剖分来建立顶点树,用以表示整个网格模型数据结构

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  • The portal protein that forms the unique DNA entrance vertex of prohead.

    蛋白形成独特的DNA前头入口点。

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  • Listing 4 shows how to use vertex colors.

    清单4示范使用顶点颜色的方法。

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  • Vertex Pharmaceuticals -- up 256%... and counting!

    顶点药品 ——涨幅: 256%

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  • Try not to use lights at all, even vertex lights.

    尽量使用所有灯光即使是顶点灯光。

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  • For example, vertex 0 is defined as position (-1, -1, 1).

    例如顶点0定义坐标(-1,- 1,1)。

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  • Each face is an equilateral triangle and three faces meet at each vertex.

    三角形并且每一个顶点处有三个相交

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  • Start with a vertex, put it in the tree. Then repeatedly do the following.

    一个顶点开始放到的集合中。然后重复下面的事情。

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  • For each vertex, a texture coordinate defines which texture position will be used.

    对于每个顶点而言纹理坐标定义了使用纹理的位置

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  • Per-vertex dynamic lighting can add significant cost to vertex transformations.

    像素的动态光照顶点变换增加显著开销

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  • At first we need to get normals for each triangle vertex, but how to achieve this?

    首先我们需要每个三角形顶点法线如何实现这一目标?

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  • By now, you have probably guessed that I'll introduce yet another per-vertex attribute.

    现在或许已经猜测引入另外一种每个顶点都具备的属性。

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  • This way, not every person will be able to read and modify your vertex shader source.

    使用这种方法,就不是一个可以看到顶点着色文件了。

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  • It is used to draw a very simple triangle with the help of a vertex and fragment shaders.

    用来非常简单三角形一个顶点碎片着色器帮助下

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  • In flat-shading mode, you use the color of a triangle's third vertex across the whole triangle.

    平面着色渲染模式下,可用三角形第三个顶点颜色整个三角形着色。

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  • So far, I've shown you two ways of changing your cube's appearance: vertex colors and materials.

    至此已经介绍了更改立方体外观两种方式顶点颜色材质

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  • Graphics CARDS without hardware vertex processing, common on cheaper laptops, do not appear to work.

    显卡如果不具有硬件顶点处理能力(便宜笔记本电脑通常安装这样的显卡),就不能正常工作。

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  • Smooth - Smooths out a mesh by moving each vertex towards the barycenter of the linked vertices.

    光滑-通过连接顶点重心移动每个顶点来光滑一个网格物体。

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  • It chases vertex after vertex through the different processing steps until each one reaches the screen.

    逐个地顶点进行一系列处理直至顶点都显示屏幕上。

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  • This is, in all the time I've been doing software, the only five-dimensional vertex case I've ever seen.

    所有时间里一直在做软件,所以我只见维顶点案例

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  • The three vertices of the iron triangle collapse into one vertex of the Agile triangle called constraints.

    传统铁三角三个顶点转变为“敏捷三角形一个顶点,被称为约束

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  • The driver might allocate a larger buffer after this point, or you might need to reduce your vertex count.

    这点之后驱动可能分配一个更大缓存或者可能需要降低顶点数量

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  • Vertex colors and, as you'll see later, textures don't need light; they will always display in the defined color.

    顶点颜色后面即将介绍材质是需要光线的,它们永远显示为定义好的颜色。

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  • The algorithm works because if a vertex has no successors, it must be the last one in the topological ordering.

    算法能够执行是因为如果顶点没有后继那么它肯定拓扑序列中的最后个。

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  • After a call to clear erases the background, you draw the cube by using the vertex data and triangles created in init .

    调用clear清除背景,即可通过init创建顶点数据三角形绘制对象。

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  • The only requirement is that vertex buffers used for software vertex processing must be allocated in system memory.

    唯一要求用于软件顶点处理顶点缓存必须系统内存中分配

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