Batrider hit points reduced to 325 from 400.
自暴蝙蝠生命值从400降低到325。
But at least the dragon is below 500 hit points!
不过这龙终于被打到了500hp以下。
He can also recover some hit points in this rite.
他也可以在这仪式中获得些许的生命点数。
Castle wall: upgrade the wall for increasing the hit points.
城墙:升级增加命中点的墙上。
Very good. High hit Dice and increased hit points when you rage.
好得不得了。更高的生命骰,并且在你狂暴时增加生命值。
How many armor hit points are on each vehicle? (Treads, turret damage etc)
每种车辆各有多少耐久值?(履带,炮塔伤害等)
When they did hit, they still had to chew through 150 hit points of dragon.
他们撞击什么时候,他们仍然必须透过150击中龙的点嚼。
Subtract damage from a creature's temporary hit points before its normal HP total.
如果具有临时生命值的生物受到伤害,先减少其临时生命值。
Hearten: This shield grants the owner up to5 temporary hit points per day on command.
鼓舞:该盾牌每日命令予者5点暂命值。
Hearten: This shield grants the owner up to 5 temporary hit points per day on command.
鼓舞:该盾牌每日在命令下给予持用者最多5点暂时生命值。
An undamaged creature can have temporary hit points in addition to its starting HP total.
一个未受伤的生物可以将临时生命加到它起使HP总值以上。
Instantly shocks all nearby units for a percentage of their current hit points as damage.
通过瞬间的电击,减少周围敌方单位当前生命值一定百分比的生命。
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
一级-将一定区域内的树木转化为2个树人。树人拥有550点的生命,21 - 23点的攻击力。
He can get more hit points in the rite, and nearby friendly units can share this grace, too.
他可以在仪式中获得更多生命点数,而周遭的友军单位也将可以分享这恩典。
You can use rest skill when you're out of combat to regenerate hit points faster than normal.
你可以在脱离战斗后使用休息技能,让血回复的比平常快。
But with Adaptive Armor, researched from the Tech Center, the loss of hit points is only 1/4.
不过配合高科里升级的适应性装甲,血量的损失可以减少到只有1/4。
All items have had the following stats changed: Hit points -10%, Armor -10%, Magic Resist -5%.
所有物品的生命值减少10%(可能有误),护甲减少10%,法术抗性减少5%。
Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed reduced to 300 from 350.
反魔法外壳的消耗从150降到了100,吸收的生命值也从350下降到了300。
When used, the support power will cost a Titan around half of its hit points, excluding enemy fire.
当使用这个支援能力的时候,你的泰坦要付出大约一半血量的代价,这还不算敌人的攻击造成的伤害。
This is the network we Yao hit points from the first time since 2007, moderator exchange, significance.
此为咱姚网自2007年创站以来首次版主交流会,意义非凡。
Level 1 - Instantly Purifies a friendly unit for 90 hit points healing it and damaging nearby enemy units.
一级-立即恢复一个友方单位90点的生命并对其附近的敌方单位造成90点的伤害。
Level 4 - Instantly Purifies a friendly unit for 360 hit points healing it and damaging nearby enemy units.
四级-立即恢复一个友方单位360点的生命并对其附近的敌方单位造成360点的伤害。
Level 2 - Instantly Purifies a friendly unit for 180 hit points healing it and damaging nearby enemy units.
二级-立即恢复一个友方单位180点的生命并对其附近的敌方单位造成180点的伤害。
Level 2 - Instantly Purifies a friendly unit for 180 hit points healing it and damaging nearby enemy units.
二级-立即恢复一个友方单位180点的生命并对其附近的敌方单位造成180点的伤害。
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