The coordinate system, for 2-d graphics, is shown in Figure 2.
2 - D图形的坐标系如图2所示。
Most traditional graphics languages use a "virtual" coordinate system with horizontal and vertical axes that range (for instance) from 0 to 32,767.
大多数传统的图形语言用具有范围(例如)从0到32,767的水平和垂直轴的“虚”坐标系统。
Parallel projection of the affine coordinate system has a significant impact on computer graphics recognition, object's tracking or solid model reconstruction.
空间仿射坐标系的平行投影问题在计算机图形识别、跟踪目标及三维实体重建中具有重要意义。
The rectangle (in the coordinate system of the graphics context) in which to draw the image.
一个需要绘制的矩形区域(在图象内容的坐标系中)。
For example, the original coordinate data transferred to graphics, or the increase of the concise information from the CATH and PROSITE etc.
例如,原来的坐标数据变成了图形,增加了从CATH、PROSITE等库得到的简明信息等。
Although some graphics languages don't let you use pixel coordinates, Windows GDI lets you use either system (as well as additional coordinate systems based on physical measurements).
尽管一些图形语言不让你用像素坐标,但是WindowsGDI让你用任意一个系统(甚至传统的基于物理度量的坐标系统)。
Parallel projection of the affine coordinate system has a significant impact on computer graphics recognition, objects tracking or solid model reconstruction.
空间仿射坐标系的平行投影问题在计算机图形识别、跟踪目标及三维实体重建中具有重要意义。
Parallel projection of the affine coordinate system has a significant impact on computer graphics recognition, objects tracking or solid model reconstruction.
空间仿射坐标系的平行投影问题在计算机图形识别、跟踪目标及三维实体重建中具有重要意义。
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