In forward rendering mode HDR is only supported if you have an image effect present.
正向渲染模式下,HDR仅支持在如果目前有一个图像特效的情况下。
Finally, in Forward rendering path, only the brightest directional light can cast shadows.
最后,在正向渲染路径,只有最亮的平行光可以投射阴影。
Lights themselves are also treated differently by Forward Rendering, depending on their Settings and intensity.
在正向渲染中,光源本身也会根据他们的设置和强度受到不同的对待。
In Forward Rendering, some number of brightest lights that affect each object are rendered in fully per-pixel lit mode.
在正向渲染中,影响物体的最亮的几个光源使用逐像素光照模式。
Forward rendering path supports only one directional shadow casting light. Vertex Lit rendering path does not support realtime shadows.
正向渲染路径仅支持一个平行光阴影投射灯。顶点光照渲染路径不支持实时阴影。
However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.
然而,如果在正向渲染路径下使用很多像素光照,有一些情况下合并物体并没有效果,下面解释。
However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.
然而,当在正向渲染路径下使用一些像素灯,有一些情况会使得合并物体不奏效,下面解释说明。
This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).
这个选项在没有深度纹理可用或计算深度纹理非常昂贵时使用(比如,在前向渲染中,使用大量物体模型)。
Forward rendering additive pass. This makes the shader support one full directional light, with all other lights computed per-vertex/SH. Makes shaders smaller as well.
禁用正向渲染添加通道。这会使这个着色器支持一个完整的方向光和所有逐顶点/SH计算的光照,使着色器变小。
Since there is no business logic needed prior to rendering this view, we will simply invoke the Add Contact JSP directly, configuring it as a global forward instead of as an action.
因为在处理这个视图之前无需任何业务逻辑,所以我们只需直接调用添加联系人JSP(把它配置成全局转发而不是操作)。
Traditional forward shading based sort-first rendering clusters have the difficulty of load prediction and limited light shading performance.
传统的图形绘制集群采用前向着色,存在光照着色功能有限、计算负载难以预测等缺陷。
Different terrain rendering methods are put forward integrated with characteristics of landform. Several terrain representation modes and applications in proper environments are addressed.
提出了基于地貌特征的不同地形表达模式,并对各种表达方法以及应用场合进行了探讨。
Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
In addition, we do an elementary research on the simulation of Chinese ink wash drawings with non-photorealistic rendering, a method based on image analogies is brought forward.
此外,本文对非真实感绘制生成水墨画还进行了初步的研究,提出了基于图像类比生成水墨画风格艺术作品的方法。
At last, an example to illustrate the approach is put forward in this paper, the layer rendering technology is applied to product rendering.
最后,采用分层渲染技术以一个产品渲染为例对改进后的方案进行了验证。
In order to display important organs outstandingly, a new approach for fast volume rendering algorithm based on mixed data sets was put forward.
为了突出人体重点器官的显示,提出了一种新颖的基于混合数据场的快速体绘制算法。
By combining 3d model simplification and remote rendering technology, a new 3d model publishing system was put forward.
结合三维模型化简和远程渲染技术提出了一种新的三维模型发布系统。
See such rendering, would you looking forward to this window like us ?
看到这样的效果图,你会不会也像我们一样对这个橱窗分外的期待那?
In this paper, an idea of automatically selecting rendering intents in color management is put forward and the elementary study has been done.
文章提出了自动选择再现意图的设想,并对再现意图选择的规律进行了初步的研究。
This paper put forward some measure as setting up steam gas combined circle in connection with fully gas in rendering enterprises. They are useful in reducing prime cost and raising efficiency.
针对炼油企业瓦斯量较多,提出了建立燃气-蒸汽联合循环措施,对降低成本、提高效率有较大作用。
This paper put forward some measure as setting up steam gas combined circle in connection with fully gas in rendering enterprises. They are useful in reducing prime cost and raising efficiency.
针对炼油企业瓦斯量较多,提出了建立燃气-蒸汽联合循环措施,对降低成本、提高效率有较大作用。
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